2013/02/26

[Cluster] Shield 包膜
































我們常見一些設計手法是在將空間排好之後,
將它們加以包裹起來,而Shield就是為了這種事情所設計的.
你只需輸入要包裹的東西即會生產出一個膜.

基本上幾何形,尤其是方體表現最佳,
相對的如果是流線形(如曲面,圓體,曲線等等)則需要靠參數去找出較佳解.

We often see some design that arrange the spaces first,
then the designer wrap it up with a skin,
and that's what Shield try to achieve here,
all you need is input geometries then it'll generates a shield that contains the geometries.

Basically, polygon will have better result, especially for cubes,
in the other hand, if it's fluid shape(such as free form surface, sphere, curve, etc.),
then we need to adjust the parameters to find a better result.


Definition /





















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