2013/04/29

Lately











最近在編輯GH的基本教程,
其實也就只是希望能有更多人能一起來使用參數化這塊,
就現在來看,台灣建築產業在參數化應用上是非常貧乏的,
也因最近心力都放在這上面,也就沒有研發什麼新電池了. :)

Recently I've been editing basic GH tutorials in Chinese for beginners,
the intetion is to let more people have the interest to involve in parametric design,
cause I think at least in Taiwan's architectural industry it's still not popular enough,
so sorry for the lack of developing new stuff. :)

2013/04/11

Shading 打光



















根據這篇GH貼文做了個無需任何外掛的版本,
nurbs或mesh都可以直接輸入,
當然如果用weaverbird柔化過後效果會更細緻.
透過改變光的方向來調整打光的結果.

Base on this GH thread, I did a non plugin required version,
you can input either nurbs or mesh,
the result will be much more detailed if you use weaverbird to add mesh faces.
Through changing the light direction to adjust the shading result.


Definition /









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2013/04/10

Peter De Jong in GH




































xn+1 = sin(a*yn) - cos(b*xn)
yn+1 = sin(c*xn) - cos(d*yn)

在特定公式下不斷去運算點來形成某種圖像,
hoopsnake有其運算疊代太多時整個速度拖會下降的缺點,
所以有時可以coding的能力還是有其必要性啊...


Definition /



















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2013/04/05

Updates













修正了漸變內一些出錯的地方,另外新增了縮放比例的選項,
感謝使用者的回報,讓這個封包能更趨完善,請重新下載. :)

Fixed some bugs from the cluster, Morphing,
and added a new scaling parameter,
thanks for the feedback from the user, please redownload. :)


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2013/04/03

Some testing ...




















雖然軟體直接有生成支撐的選項,
但還是想嘗試用GH去生成支撐給要三維打印的模型是否可行,

Try to generates support for 3D printing model in GH .