2013/06/17
2013/06/12
2013/06/04
2013/05/18
2013/05/01
WIP
編輯教科書比我想像的還麻煩,
字數因版面大小而要惜字如金,不像用講的可以霹靂趴啦...
又要設想看得人在自己操作下是否能理解,
什麼步驟能省略什麼不能,
某方面來說這比研發新的definition還難... :vI
九篇了, _____ paragraph to go ?
2013/04/29
Lately
最近在編輯GH的基本教程,
其實也就只是希望能有更多人能一起來使用參數化這塊,
就現在來看,台灣建築產業在參數化應用上是非常貧乏的,
也因最近心力都放在這上面,也就沒有研發什麼新電池了. :)
Recently I've been editing basic GH tutorials in Chinese for beginners,
the intetion is to let more people have the interest to involve in parametric design,
cause I think at least in Taiwan's architectural industry it's still not popular enough,
so sorry for the lack of developing new stuff. :)
2013/04/24
2013/04/11
Shading 打光
根據這篇GH貼文做了個無需任何外掛的版本,
nurbs或mesh都可以直接輸入,
當然如果用weaverbird柔化過後效果會更細緻.
透過改變光的方向來調整打光的結果.
Base on this GH thread, I did a non plugin required version,
you can input either nurbs or mesh,
the result will be much more detailed if you use weaverbird to add mesh faces.
Through changing the light direction to adjust the shading result.
Definition /
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2013/04/10
Peter De Jong in GH

xn+1 = sin(a*yn) - cos(b*xn)
yn+1 = sin(c*xn) - cos(d*yn)
在特定公式下不斷去運算點來形成某種圖像,
hoopsnake有其運算疊代太多時整個速度拖會下降的缺點,
所以有時可以coding的能力還是有其必要性啊...
Definition /
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2013/04/05
Updates

修正了漸變內一些出錯的地方,另外新增了縮放比例的選項,
感謝使用者的回報,讓這個封包能更趨完善,請重新下載. :)
Fixed some bugs from the cluster, Morphing,
and added a new scaling parameter,
thanks for the feedback from the user, please redownload. :)
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2013/04/03
2013/03/31
Updates
改善了一些尋找邊界成面會出現的bug,請重新下載.
Some optimization with [Cluster] Tracing Boundary, please redownload.
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2013/03/26
Updates....
這是同個東西改第三次了.......
我想只有一直畫新的東西你才會發現原來的cluster有問題,
後來改的這個[Cluster] Remove Duplicated Lines 移除重疊線也是問題一大堆...
所以這次完全換一個寫法,希望不要再有問題了...
請重新下載更新版本...
This is the third time I recompose the same cluster.......
I think you will always find new bug in the cluster whenever you face new situations,
the previous [Cluster] Remove Duplicated Lines version is a mess...
so this time I recompose the cluster with a new method, and I hope there will be no more bugs...
Please redownload the new version...
最新版的移除重疊線可以選擇的選項有三,
在有重疊關係的線之間只取最長的 Keep longest overlap
在有重疊關係的線之間只取最短的 Keep shortest overlap
只要有重疊關係的線全部都移除掉 Delete all overlaps
This new version has three options,
Keep longest overlap
Keep shortest overlap
Delete all overlaps
/
兩組線各自重疊的情況
Two groups of lines overlapping situation
在有重疊關係的線之間只取最長的
Keep longest overlap
在有重疊關係的線之間只取最短的
Keep shortest overlap
只要有重疊關係的線全部都移除掉
Delete all overlaps
Definition /
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