Setup some restrictions then let points go wild.
[ EasyToDo Venation ]
01 / Generate a surface
02 / Populate points on the surface
03 / Generates a reference(start) point, here we use the centroid of the surface
04 / Measure the distance between reference point and all populated points
05 / Find the bounds of the distance
06 / Divide the bounds into equal segments
07 / Then we can separate points into different groups base on vary distance domain
08 / Points in vary range find their closest point from the points in smaller range
09 / Create line between point and its closest point
10 / Then you should get the venation result
With different number of populate points,
there will be specific domain division that will get better result.
Recently I've been editing basic GH tutorials in Chinese for beginners,
the intetion is to let more people have the interest to involve in parametric design,
cause I think at least in Taiwan's architectural industry it's still not popular enough,
so sorry for the lack of developing new stuff. :)
Base on this GH thread, I did a non plugin required version,
you can input either nurbs or mesh,
the result will be much more detailed if you use weaverbird to add mesh faces.
Through changing the light direction to adjust the shading result.
Download 抓我 ლ(◉◞౪◟◉ )ლ