2016/12/01
2016/05/10
LEGOlize architecture 樂高化建築
之前有做過類似的單元填充,
同理可以應用在樂高上面,
當然樂高有其尺寸上的限制,
所以在考慮模型比例時要把其尺寸列入考量,
當然,三維模型也會有些微的變動,
但以結果來看,基本的量體關係差異不大。
I have done something similar with the Packing Blocks definition,
so it's easy to use the same method on this LEGOlize project.
LEGO has its size limitations,
so it's important to consider the scale of your model,
and of course, the 3D model will have a slightly bit of change,
but as the result, the basic mass relationships of the building is still the same.
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01.
項目的渲染效果圖
The rendering of the project
02.
透過蚱蜢來計算樂高所組成的模型,並計算不同組件的數量
Use Grasshopper to simulate the LEGO packing method,
and calculates different pieces amounts.
03.
簡單的樂高模型渲染圖
Rough rendering
04.
開始組裝
Start making the model
05.
1:300和1:1500的模型
1:300 and 1:1500 model
2016/03/09
3D Geometry Color Stripes
嘗試把三維麼模型的面分成兩種顏色,
用以前所知的邏輯下去做跟想像的一樣! ;)
Try to separate a 3D geometry with vary colors,
using old method and it actually works! ;)
2016/03/04
蚱蜢狂熱補充
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