Just for fun. :)
Definition /
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2013/12/14
Recently
最近就是開始不斷熟悉業界到底在幹麻,
然後能做參數化設計的機會真的是少之有少,
只能自己偶爾打開一下GH試一下一些平常突然想到的東西,
雖然這轉變過程有些巨大,
但我想更快速充足自己在實務上的知識,
才能在未來清楚我到底想把自己定義在哪個位置.
不過做graphic design時自己比較開心是真的,
沒 有 束 縛 :-/
2013/09/10
2013/09/04
Digital AIEOU
Digital AIEOU是淡江大學建築系的一個學生數位設計發表平台,看一下呗! :)
Digital AIEOU is a platform that publish TamKang University
Dept. of Architecture's student digital designs, check it out! :)
Digital AIEOU
Digital AIEOU is a platform that publish TamKang University
Dept. of Architecture's student digital designs, check it out! :)
Digital AIEOU
2013/09/03
Venation 2D
[ EasyToDo Venation ]
01 / Generate a surface
02 / Populate points on the surface
03 / Generates a reference(start) point, here we use the centroid of the surface
04 / Measure the distance between reference point and all populated points
05 / Find the bounds of the distance
06 / Divide the bounds into equal segments
07 / Then we can separate points into different groups base on vary distance domain
08 / Points in vary range find their closest point from the points in smaller range
09 / Create line between point and its closest point
10 / Then you should get the venation result
With different number of populate points,
there will be specific domain division that will get better result.
Definition /
2013/08/24
2013/07/31
Packing Blocks Ver 0.1 for download
01/ Bake a module block
02/ Use the "Block Generator" to bake other blocks
03/ Import "module block + other blocks" into Block Original State
04/ Open Hoopsnake to start packing calculation
Hoopsnake plugin required
Download
法規步行距離檢討器v0.1 for download
法規步行距離檢討器v0.1 /
需要先安裝壓縮檔內的ShortestWalk外掛,
房間需為封閉曲線(polyline).
現在還無法測內有隔間的房間,
還有無法設定門的位置(現在是電腦自己算).
基本上可以操作的有
1.每個房間到指定出口的路線,
該路線與其他房間重覆的距離.
2.每個房間到所有設定出口的距離
3.每個房間的步行資料,
可以找出與該房間超出重覆步行距離的房間s
然後好像包成cluster後運算反而變慢了...
沒包時調slider都很順...
下載
2013/05/18
2013/05/01
WIP
編輯教科書比我想像的還麻煩,
字數因版面大小而要惜字如金,不像用講的可以霹靂趴啦...
又要設想看得人在自己操作下是否能理解,
什麼步驟能省略什麼不能,
某方面來說這比研發新的definition還難... :vI
九篇了, _____ paragraph to go ?
2013/04/29
Lately
最近在編輯GH的基本教程,
其實也就只是希望能有更多人能一起來使用參數化這塊,
就現在來看,台灣建築產業在參數化應用上是非常貧乏的,
也因最近心力都放在這上面,也就沒有研發什麼新電池了. :)
Recently I've been editing basic GH tutorials in Chinese for beginners,
the intetion is to let more people have the interest to involve in parametric design,
cause I think at least in Taiwan's architectural industry it's still not popular enough,
so sorry for the lack of developing new stuff. :)
2013/04/24
2013/04/11
Shading 打光
根據這篇GH貼文做了個無需任何外掛的版本,
nurbs或mesh都可以直接輸入,
當然如果用weaverbird柔化過後效果會更細緻.
透過改變光的方向來調整打光的結果.
Base on this GH thread, I did a non plugin required version,
you can input either nurbs or mesh,
the result will be much more detailed if you use weaverbird to add mesh faces.
Through changing the light direction to adjust the shading result.
Definition /
Download 抓我 ლ(◉◞౪◟◉ )ლ
2013/04/10
Peter De Jong in GH
xn+1 = sin(a*yn) - cos(b*xn)
yn+1 = sin(c*xn) - cos(d*yn)
在特定公式下不斷去運算點來形成某種圖像,
hoopsnake有其運算疊代太多時整個速度拖會下降的缺點,
所以有時可以coding的能力還是有其必要性啊...
Definition /
Download 抓我 ლ(◉◞౪◟◉ )ლ
2013/04/05
Updates
修正了漸變內一些出錯的地方,另外新增了縮放比例的選項,
感謝使用者的回報,讓這個封包能更趨完善,請重新下載. :)
Fixed some bugs from the cluster, Morphing,
and added a new scaling parameter,
thanks for the feedback from the user, please redownload. :)
Download 抓我 ლ(◉◞౪◟◉ )ლ
2013/04/03
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