標準的每個都看的懂,加起來就看不懂.
float NoiseScale = 0.005;
float NoiseOffsetX = 0;
float NoiseOffsetY = 0;
void setup() {
size(600,800,P2D);
background(255);
smooth();
noFill();
stroke(#5A5AAD,30);
noiseSeed(22);
for (int i=0; i<300; i++) {
NoiseOffsetX += 5;
NoiseOffsetY += 6;
drawOneStream();
}
//saveFrame("01.jpg");
}
void drawOneStream() {
float px = 0;
float py = height/2;
float vx = 1;
float vy = 0;
int pcnt = 0;
while ((px >= 0) && (px < width) && (py < height) && (py >= 0)){
px += vx;
py += vy;
pcnt += 1;
point(px, py);
float xNoise = noise((pcnt + NoiseOffsetX) * NoiseScale);
float yNoise = noise((pcnt + NoiseOffsetY) * NoiseScale);
vx = ((2*vx) + 1 + map(xNoise, 0, 1, -1, 1))/4;
vy = ((3*vy) + map(yNoise, 0, 1, -1, 1))/4;
}
}
阿湯,我喜歡這調調!
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